![]() ![]() ![]() This includes key areas to target, an improved overview of each guideline’s context, clear goal statements, and cutting back on technical language in the document.Įach of the XAGs offers some common-sense advice for improving a video game’s accessibility options, which includes how to present features like game difficulty options, audio customization, and the size and quality of text displays. ![]() The 23 XAGs, publicly available in Microsoft’s game stack docs, were launched in January of 2020 and updated on Tuesday, incorporating feedback from developers and community members. (We’ve come a long way from the notoriously illegible subtitles in the first Dead Rising, back in 2006.) While most developers have enhanced their games’ accessibility options dramatically in just the last few years, whether it’s in an options menu or a console’s base UI, Microsoft has been making a sustained effort to reach out to gamers and hobbyists with disabilities, particularly with projects such as the Xbox Adaptive Controller. Meanwhile, the improvements in the Xbox Accessibility Guidelines (XAGs) make them “a comprehensive set of best practices to support the game industry in driving accessibility efforts forward,” wrote Brannon Zahand, senior gaming accessibility program manager at Microsoft, in a post on Xbox Wire on Tuesday morning. At $99, with a promise of “best-in-class” sound and comfort, Microsoft’s Wireless Headset as described sounds like they’re either planning to deliver it at a loss or it can’t live up to this degree of hype. Usually, gaming headsets with this kind of feature list are considerably more expensive in this price range, many available options will skimp on comfort or durability to deliver a lower price tag. It’s set for release on March 16 for $99, which is a surprisingly low price point. Microsoft says the headset is fine-tuned for the Xbox Wireless protocol, offering low latency, lossless audio, and spatial sound technologies for greater immersion. ![]()
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